PS3 and Xbox 360: Flops, Gigaflops and Teraflops
So what is all this flopping about? FLOPS are Floating Point Operations Per Second. Simply put, flops are a measure of how quickly a computer can calculate things. We compare the Playstation 3, Xbox 360 and the Nintendo Revolution and see which one flops the best (pardon the pun).
What the companies claim about their system’s overall performance:
- Microsoft says the Xbox 360 can do 1 teraflops (that’s 1000 GigaFlops).
- Sony says the PS3 can do about 2 teraflops – twice the Xbox 360′s power!
- Nintendo doesn’t say anything at this point, trying to keep away from the jostle of the market leaders.
We don’t really know about the Revolution at this point. All we do know is that Nintendo’s console is based on an IBM CPU and an ATI graphics chip (same as the Xbox 360, but probably not the same chips).
So – in theory, the PS3 is twice as powerful as the Xbox 360 when it comes to computational speed. Rest assured, though, that this will not make the real difference when it comes to the games, most of which will be released on both PS3 and Xbox 360, and some even on all 3 new systems.
Even in terms of graphics quality, not many predictions can be made. Yes, a system twice as powerful can possibly deal with twice as much stuff going on, but then each system has its own set of tricks up its sleeves to create the most defined, life-like visuals. So if one system is able to produce near photo-realistic graphics, is the other one able to produce twice as near photo-realistic graphics?
We think that each console will have its pros and cons that cannot be measured in Teraflops alone. Market acceptance will show which of the consoles flops (pun intended) and which one prevails. For the sake of a competitive market and high quality games, let’s hope they all make it!